Learning Localization Lessons
Entanglement has been a great learning experience for us at Gopherwood Studios. When Derek originally developed Entanglement we were unaware what it would become and where it would take us. For that...
View ArticleChrome's Excellent Developer Tools
Thank you Chrome for your excellent developer tools. I’m a little late to the web development party, and equally late to appreciating these tools, but I couldn’t imagine developing a web game without...
View ArticleMaking Thwack!! Fill Up Your Screen
One of the design decisions we made with Entanglement was to use up as much of the screen real estate as the browser would give us. This gives the game a more conventional, installed application...
View ArticleSee you at Google I/O
Todd and I have been invited to show some of our work in HTML5 at the Google I/O Sandbox. We're really excited about this opportunity to connect with developers, field questions, and learn from the...
View ArticleMaking HTML5 Games Match Your Screen
Sand Trap was our first opportunity to try supporting multiple resolutions, when we chose to enter it into SPIL Games' HTML5 Contest, geared towards mobile devices. At the time I decided to make it...
View ArticleFonts for HTML5 Web Games
When we first began working with our artist to re-skin Entanglement, we ran into several issues with finding a great font to match the feel of the game.It was very difficult for us to find anything...
View ArticleThe Daily Challenge and Going International
The Daily Challenge is finally here! What is the Daily Challenge, you say? The Daily Challenge is the final piece of the Sakura Grove expansion set and the ultimate way to compete versus your friends...
View ArticleThwack!! on html5rocks.com
HTML5Rocks.com has just published a tutorial I put together on resizing games to fit a browser's window size. I fleshed out some of my content from an earlier blog post and put together a few diagrams....
View ArticleKey Frames Are Cool
We are planning to give away new discs (that players can collect) when games are won in Thwack!! (You can't get prizes just yet, so don't be too disappointed if you beat the skill shots and receive...
View ArticleThe Edison Project
Last month we were selected as a finalist in an entrepreneurial competition held by our local chamber of commerce: it's titled "The Edison Project" and is designed to help folks turn their creative...
View ArticleChanging an Icon
Today I came across a useful tip for developers submitting applications to the Chrome Web Store.Recently we created a new vector-based icon for Entanglement and decided to use the new version in the...
View ArticleEdison Project Win!
A few weeks ago I mentioned we were one of 9 contenders in a local business competition called the Edison Project. We achieved second place! It was a tough competition, but we lauded the virtues of...
View ArticleHTML5 AppCache and Keeping Clients Updated
If you've played Entanglement or Thwack!!, you may notice that it takes a while to load the first time. Fortunately, if you've installed Entanglement as a web app, or played Thwack!! more than once,...
View ArticleGoogle In-App Payments: Convenient for buyers and developers
Todd and I are always looking for good ways to monetize our web games so we can continue doing what we love: making more games! With Entanglement, we created extended content that players can purchase...
View ArticleLoading HTML5 Game Assets
Before diving into HTML5 game development, I built a few conventional web sites (like this one - nice snapshots of the Blue Ridge). With conventional web design, page assets like images are loaded once...
View ArticleAll the King's Men
Todd and I have been busy working on a new game called "All the King's Men". (Yes, we finally named it if you've been following us on Facebook or Google+) It's not ready to be officially unveiled for...
View ArticleEntanglement iOS - What's Going On?
Nothing has changed. :-/To all of our wonderful Entanglement iOS fans, you may have noticed the promise of a new level "Coming Soon! Free!" that's been on the intro screen for... ...over a year. Well,...
View ArticlePositioning and Mirroring Images in HTML5... ...and Dragons!
While working on our most recent game, Todd implored me to sharpen some of our sprite rendering. Fuzzy sprites are a result of antialiasing and in our case some images were undergoing this process...
View ArticleHTML5 Audio on Desktop and Mobile
In addition to All the King's Men, we've been spending the past few weeks working on two new games that my boys will love playing. Powered by Ready To Learn, PBS Kids has given us the opportunity to...
View ArticleEnabling HTML5 Audio Playback on iOS Safari
I hate wearing headphones. :-PBuilding off of a few things we've learned about audio on mobile devices, here's a convenient function for enabling audio on iOS devices. Essentially, as described in our...
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